﻿using DMHelper.Shared;

namespace DMHelper.Logic.PlayerLogic
{
    public class PlayerCharacter:Data.Objects.Player.PlayerCharacter
    {
        public override void RollInitiative()
        {
            Initiative = RandomGenerator.GenerateRandom(InitiativeDie);
            Initiative += BaseInitiative;
        }

        public override void EndTurn()
        {
            Active = false;
        }
    }
}
